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AMD’s Data Center Revenue Nearly Doubles as Gaming Falls 40%

AMD's record quarter: Data center business doubles, while gaming craters

AMD's record quarter: Data center business doubles, while gaming craters

Ars Technica - All content

What changed

AMD posted record third-quarter revenue of $13.4 billion, up 45% from a year earlier. Its data center business nearly doubled to $8.5 billion, while gaming revenue fell 40% to $773 million.

AMD expects about $17 billion in fourth-quarter revenue, plus or minus 3%. If AMD and Intel hit their respective forecasts, AMD would pass Intel in quarterly revenue for the first time.

Why it matters

AMD is becoming much more dependent on data center demand, and that is reshaping the company faster than its gaming weakness can obscure. Data center operating margin rose from 25% to 34%, with operating income up 168% to $2.88 billion. The business is not merely growing; it is becoming more profitable as well.

The gaming decline reflects lower semi-custom sales at this stage of the console cycle, alongside weaker graphics revenue. AMD does not disclose how much came from console chips versus Radeon cards. Ryzen processors used in gaming PCs sit in the separate Client segment, which grew 7% to $2.95 billion.

The bigger signal is where AMD is placing its next bets. The company said MI455X began shipping in volume, while Anthropic, Meta, Microsoft, OpenAI and Oracle brought their first Helios racks online. AMD also outlined Windows systems based on its Ryzen AI Halo platform and a Threadripper Halo Station planned for 2027, with pricing still unknown.

That makes the next quarter’s forecast important, but not yet proof of a durable lead. AMD’s guidance is forward-looking. So are the product plans. For now, the clearest fact is simpler: data center acceleration is carrying the company, while gaming is moving through a painful reset.

Sources (1)
  1. Ars Technica - All contentAMD's record quarter: Data center business doubles, while gaming craters

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